GAMES STUDIES - FULL COMPILATION
22/09/2025 - 0/0/2025 (Week 1 - Week 14)
Documentation:
Madeline Ordelia Tjahjadi (0376920)
Bachelor of Design in creative Media
Project Full Compilation
Table Of Contents
1. Lectures
2. Instruction
3. Process Work
4. Feedback
5. Reflection
1. Lectures
2. Instruction
3. Process Work
The following process work will only for group project, for exercise 1 and
2 have their own page:
Week 1
Ms. Anis gave us a brief for our module, and we created a group consist of 5
people:
Madeline Ordelia Tjahjadi (0376920) --> Leader
Brenda Wynn (0372128)
Carren Yeliandi (0376990)
Cindy Noverin (0376409)
Michelle (0373843)
This group will create a table top game for the project of games studies this
semester. After class we started to think about what kind of table top game
we're going to do, to head start for week 2 ideation proposal to Ms.
Anis.
Week 2
In this week we started to discuss about the final ideation to propose to Ms.
Anis. After long discussion and brainstorming, we came up with 3 ideation:
Super Ludo, Storytelling Card Game and Crafting Table.
Super Ludo was basically ludo with super powers, so we maintain the core
mechanism and add more elements to make it more fun. Second is storytelling
card game, we will have a card with words in it, try to make it a sentence or
a story and the one that have the best story will win. Lastly, crafting table
was inspired by minecraft crafting table, we will collect a card that going to
be our mission/things that we need to craft, we need to collect ingredients to
be able to finish it. The first one to craft their card will win.
Based on our proposal, Ms. Anis chose our first ideation, which is the Super
Ludo (name will be changed). After Ms. Anis approve, we proceed to create the
game mechanism and basically the start of our game.
Figure 3.1: Screenshot of what we roughly did in Week 2.
Week 3
During this week, Ms. Anis told us to go to boardgame cafe, to gain insight
and perfected our rules for our games. This will help us learn what were
lacking in our games and how to fix it based on the game we played on the
cafe. In the cafe we play a lot of things such as werewolf, cluedo, uno and
etc. Based on what we learn from all the game in the cafe, we get:
- Don’t Make the instruction too long, we found game that take too long to understand is making us lazy to play because it waste our time understanding rather than playing.
- Don’t make too much role or character in a card game, it makes us confuse and not all of it going to be played at the end.
Figure 3.2: Visit board game cafe.
After that we continue to create our lo-fi prototype to test our game with the
added rules we created.
Figure 3.3: Lo-fi prototype making.
After making the lo-fi prototype for a whole day, we started to do testing. Based on the testing we did, here's the summary:
- Estimation time to play 1 hour+ (to get 1 pion into the final), all of us only feels engaged on the first 30 minutes.
- Need to adjust some rules to keep it balance
- Try to not over complicate the rule
Week 4
We do testing again and change a bit of our rule and started to create hi-fi prototype because our game is based on color, we need to color it to reduce confusion.
Figure 3.4: Hi-fi prototype making.
Week 5
Perfecting our hi-fi prototype, this will become our final board game for this project. We finished the board, pawns, cards and dice. Figure 3.5: Final prototype.
After finishing the rules and prototype, we create the presentation slides to present our game to Ms.Anis. After several discussion, we changes some rules in the making of our presentation slides.
Figure 3.6: Group discussion for slides.
Week 6
This week we present our game to Ms. Anis and will be updated for the upcoming play test until final. After presentation, we did play testing again after getting general feedback from Ms. Anis. Based on the play test, we decided to change the blue color’s power (water) to balance out the game. We have also added some additional rules because when we test it out, we encountered a lot of questionable situations regarding the game rules. This then became our consideration to add a few changes to the rules.
Figure 3.7: After presentation.
Week 7
This week we did the official play test among our group and the other groups. This play test will later be written in words and spreadsheet for our feedbacks.
The first play test was among our group, to write the official feedback based on the "finalized" version of the rules. We played for 32 minutes with one of the player's pawn reach the home. The game was quite fast, as all of us already know how to play and how the game will go.
The second play test was with new players from other groups. The game master (one of the member of our group) will explain to the new players. Their game play last for 47 minutes, with almost all of the player's pawn reach the home, mostly because their luck on dice. Some of them are also still confuses since this is their first time playing it.
Feedback document:
Play test documentation:
Week 8
We did a second playtest with an added instruction, power token and additional instruction on the action card.
Figure 3.8: Additional instruction to guide players in action cards.
Figure 3.9: Additional instruction of play to guide players.
Figure 3.10: power token to keep track of power usage.
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4. Feedback
Week 1
No feedback still briefing
Week 2
Specific Feedback: We present our 3 ideation for game board, and out
of three Ms. Anis said the Ludo is good and we can develop that.
Week 3
No feedback because no class, we go to board game cafe and start making
prototype
Week 4
Specific Feedback: Ms. Anis try out our lo-fi prototype and ask us to
make the game faster, either to add another dice or change some winning rule
Week 5
No feedback, making the rough assets
Week 6
General Feedback: Need to create a balance game, for example: even
though some games are based on luck, but if the same person or role are
winning all the time, there's something wrong with the balance.
Specific Feedback: Presentation day! Overall our game is good and can
continue to do the pre alpha test.
Week 7
We did our play test and the feedback will written in the provided words and spreadsheet
Week 8
We ask some feedback about our new added things, Ms. Anis said it's clearer now




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