GAMES STUDIES - FULL COMPILATION

22/09/2025 - 0/0/2025 (Week 1 - Week 14)

Madeline Ordelia Tjahjadi (0376920)

Bachelor of Design in creative Media

Project Full Compilation 


Table Of Contents


1. Lectures


2. Instruction


3. Process Work

The following process work will only for group project, for exercise 1 and 2 have their own page:


Week 1 
Ms. Anis gave us a brief for our module, and we created a group consist of 5 people:

Madeline Ordelia Tjahjadi (0376920) --> Leader
Brenda Wynn (0372128)
Carren Yeliandi (0376990)
Cindy Noverin (0376409)
Michelle (0373843)

This group will create a table top game for the project of games studies this semester. After class we started to think about what kind of table top game we're going to do, to head start for week 2 ideation proposal to Ms. Anis. 

Week 2
In this week we started to discuss about the final ideation to propose to Ms. Anis. After long discussion and brainstorming, we came up with 3 ideation: Super Ludo, Storytelling Card Game and Crafting Table. 

Super Ludo was basically ludo with super powers, so we maintain the core mechanism and add more elements to make it more fun. Second is storytelling card game, we will have a card with words in it, try to make it a sentence or a story and the one that have the best story will win. Lastly, crafting table was inspired by minecraft crafting table, we will collect a card that going to be our mission/things that we need to craft, we need to collect ingredients to be able to finish it. The first one to craft their card will win. 

Based on our proposal, Ms. Anis chose our first ideation, which is the Super Ludo (name will be changed). After Ms. Anis approve, we proceed to create the game mechanism and basically the start of our game. 

Figure 3.1: Screenshot of what we roughly did in Week 2.

Week 3
During this week, Ms. Anis told us to go to boardgame cafe, to gain insight and perfected our rules for our games. This will help us learn what were lacking in our games and how to fix it based on the game we played on the cafe. In the cafe we play a lot of things such as werewolf, cluedo, uno and etc. Based on what we learn from all the game in the cafe, we get:
  • Don’t Make the instruction too long, we found game that take too long to understand is making us lazy to play because it waste our time understanding rather than playing.
  • Don’t make too much role or character in a card game, it makes us confuse and not all of it going to be played at the end.
Figure 3.2: Visit board game cafe.

After that we continue to create our lo-fi prototype to test our game with the added rules we created. 

Figure 3.3: Lo-fi prototype making.

After making the lo-fi prototype for a whole day, we started to do testing. Based on the testing we did, here's the summary:
  • Estimation time to play 1 hour+ (to get 1 pion into the final), all of us only feels engaged on the first 30 minutes.
  • Need to adjust some rules to keep it balance
  • Try to not over complicate the rule

Week 4
We do testing again and change a bit of our rule and started to create hi-fi prototype because our game is based on color, we need to color it to reduce confusion. 

Figure 3.4: Hi-fi prototype making.

Week 5
Perfecting our hi-fi prototype, this will become our final board game for this project. We finished the board, pawns, cards and dice. 

Figure 3.5: Final prototype.

After finishing the rules and prototype, we create the presentation slides to present our game to Ms.Anis. After several discussion, we changes some rules in the making of our presentation slides.

Figure 3.6: Group discussion for slides.

Week 6
This week we present our game to Ms. Anis and will be updated for the upcoming play test until final. After presentation, we did play testing again after getting general feedback from Ms. Anis. Based on the play test, we decided to change the blue color’s power (water) to balance out the game. We have also added some additional rules because when we test it out, we encountered a lot of questionable situations regarding the game rules. This then became our consideration to add a few changes to the rules.

Figure 3.7: After presentation.


Week 7 
This week we did the official play test among our group and the other groups. This play test will later be written in words and spreadsheet for our feedbacks. 

The first play test was among our group, to write the official feedback based on the "finalized" version of the rules. We played for 32 minutes with one of the player's pawn reach the home. The game was quite fast, as all of us already know how to play and how the game will go.

The second play test was with new players from other groups. The game master (one of the member of our group) will explain to the new players. Their game play last for 47 minutes, with almost all of the player's pawn reach the home, mostly because their luck on dice. Some of them are also still confuses since this is their first time playing it.

Feedback document:


Play test documentation:

Week 8
We did a second playtest with an added instruction, power token and additional instruction on the action card. 

Figure 3.8: Additional instruction to guide players in action cards.

Figure 3.9: Additional instruction of play to guide players.

Figure 3.10: power token to keep track of power usage.

Documentation for play test 2:

Week 9 
After we done two official play test, we discuss several things:

  • Token can be removed and change it to element card, so each player will have 3 cards to keep track of the power usage
  • We finalized our assets: Ludo board, Dice (2), Element cards, Action cards, Pawns, and instruction book
  • We finalized our instruction books with clearer direction of our game and each of the rules from the power explanation, how to use it until how to win
Week 10 
We basically already done improvement and refinement in week 9 to prepare for beta playtest, this week we just need to put it in slides for final presentation later on. 

Below are our current progress:

Figure 3.11: Current improvement progress.

Week 11
This week we need to prepare for beta playtest in week 12, we did one last unofficial testing to test out our new added things. Based on the playtest:
  • We just need some small adjustments because some rules depend on player agreement. We try not to make rules for everything, preferring to let players have fun with their own house rules for small things, such as rolling the dice.
  • Using Elemental cards for both power tracking and tile rewards was confusing. To fix this, we decided that cards used for power tracking will be placed face-up, while new cards collected from tiles will be kept face-down.
Week 12
We did our last play test for our game. We take fresh players to actually experience playing the game with the provided instruction. Overall, our group are basically done and need to focus on presentation for final. 

Week 13 
No class, final presentation preparation. We added improvement and refinement slides based on play test 1-3 and finalized the changes that have been made. 

Figure 3.12: Adding improvement and refinement slides.

Week 14
This week we recorded our presentation for final. Below are some of the documentation: 

Figure 3.13: Final Presentation documentation.

Figure 3.14: Final Presentation documentation.
(ps. this is still us avatar version)


4. Feedback

Week 1 
No feedback still briefing

Week 2
Specific Feedback: We present our 3 ideation for game board, and out of three Ms. Anis said the Ludo is good and we can develop that.

Week 3 
No feedback because no class, we go to board game cafe and start making prototype

Week 4 
Specific Feedback: Ms. Anis try out our lo-fi prototype and ask us to make the game faster, either to add another dice or change some winning rule

Week 5
No feedback, making the rough assets

Week 6
General Feedback: Need to create a balance game, for example: even though some games are based on luck, but if the same person or role are winning all the time, there's something wrong with the balance. 
Specific Feedback: Presentation day! Overall our game is good and can continue to do the pre alpha test.

Week 7
We did our play test and the feedback will written in the provided words and spreadsheet

Week 8
We ask some feedback about our new added things, Ms. Anis said it's clearer now

Week 9 
Online (self-directed)

Week 10
Online (self-directed)

Week 11
Online (self-directed)

Week 12
Last playtest, nothing to be changed and focus on presentation

Week 13
Online (self-directed), preparing for final presentation

Week 14
Online, final presentation


5. Reflection

Of all module in the UI/UX specialization, I enjoyed this one the most. It was so fun to create a tabletop game ourselves. One of the main reasons for this was probably because I have a great team, I appreciate my team members for their effort throughout the development process. 

Other than that, I learned how to actually build a game instead of just playing it. By studying references from other games, we were able to create it until finished. I also want to thank Ms. Anis for her guidance. I learned not just about game mechanics, but about the experience players should have. Developing the game was not easy, and we struggled with a lot of revisions, but from this we learned to achieve a better outcome. I hope to become better at game development in the future. This experience will serve as my foundation for creating more games.

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