GAMES STUDIES - EXERCISE 2
13/10/2025 - 7/11/2025 (Week 4 - Week 7)
Madeline Ordelia Tjahjadi (0376920)
Bachelor of Design in Creative media
Exercise 2
Table of Content
1. Instruction
2. Exercise
3. Feedback
4. Reflection
1. Instruction
2. Exercise
We need to identify a non-digital game which has been converted into a
digital version. I use Ludo, not just because I use this for my game
project, but this is also what I already experience both the digital and non
digital version.
Below is my report:
3. Feedback
Week 6
The overall already good
4. Reflection
This exercise helped me to understand the significant differences of a non
digital game becoming digital. I learned that traditional game like Ludo can
adapted to digital while maintaining the core mechanics of it. However, there
will be a light changes in term of duration, because digital will let us move
automatically. The digital version enhances the overall accessibility and
convenience, as you don't have to actually there to play this with friends.
Overall, I gain this understanding by identifying the game through this
exercise, I realize how technology can preserve the essence of traditional
games to reach wider audience and improving the overall experience.



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