MINOR PROJECT - FINAL COMPILATION

23/09/2025 - 31/12/2025 (Week 1 - Week 14)

Madeline Ordelia Tjahjadi (0376920)

Bachelor of Design in Creative Media 

Minor Project 


Table Of Contents


1. Instruction


2. Full Project (All text can be clicked)






3. Process Work

Week 1  
This week we were assigned to create a group consist of max. 7 people, with mixed specialization. 
We formed a group consist of:
  • Maria Ashley Sundoko (0372793) --> Leader
  • Madeline Ordelia Tjahjadi (0376920)
  • Ng Jia Xuan (0375273)
  • Nur' Asma Binti Anuar (0378095)
  • Lee Wai Xian (0365740)
  • Jensen See Yong Chern (0366322)
  • Valerius Ethan Wirawan (0372774)
Week 2
This week we were given the project brief, and we need to choose our own project. Me and my group choose Project 6: New Food, New life (Cocokami).  After we agree to choose that project, we start to do research about the company. 

Figure 3.1: Company research.

Week 3
We meet the client and were given insight about the company. We tried their product and asking questions to understand the company better. 

Figure 3.2: Client meeting documentation.

After the client meeting, our group start to brainstorm ideas for the innovation we could make. Below are the notes we compiled after meeting the client:

Figure 3.3: Client meetings notes.

The brainstorming lead us to Brand Repositioning: 
Using the approach of rebranding toward the product's benefits, treating the product as a lifestyle and supplement (health benefits), this repositioning is to bring back the awareness of coconut consumption during the pandemic (taking health essential and remove the association with covid).

Figure 3.4: Possible ideation for the products.

Week 4
We have to conduct interview and create user persona for this week. This will help us to come up with ideation based on design thinking. Our group start to create interview question and discuss about our user persona. After discussion, we come up with 2 persona: Sport and Food related. Since our user personas are sports and food related, our leader split us into two mini groups to conduct the interview. 

After consultation with Dr. Wong, our food related persona need to be more specific. That's why we decided to make it specific and choose vegan as our persona since our target audience is health-concious people. Below are the interview question draft:

Figure 3.5: Interview questions draft for both persona.

Week 5
This week we conduct the interview after Dr. Wong review our questions and personas. Based on the feedback we need to revised some question to make the interview flow more naturally. After we finalized the questions, we began to search for people and conduct the interview. 

Figure 3.6: Finalized interview questions for both persona with inclusion and exclusion.

We interview seven people with four people for sports and three people for vegan. After the interview we compiled the transcript from each interview and analyze the findings from it. The summary of the findings later can help create affinity diagram.

Figure 3.7: Compiled Interview transcript and findings.

Week 6
This week, we organized our findings into an affinity diagram to better categorize the results. After that we create the user persona based on the interview.

Figure 3.8: Affinity diagram.

Figure 3.9: User persona.

Additionally we create empathy map to understand our persona better. 

Figure 3.10: Empathy map in Figjam.

Week 7-8
Based on the previous findings from interview, we need to come up with innovations. In class, we were given a lecture about crazy 8. This method will help us to create ideas as many as possible with short period of time. After finishing the Crazy 8s activity, we came up with many ideas that were quite similar to one another. 

Figure 3.11: Crazy 8 activity.

Based on interview finding, crazy 8 and our own possible ideation on week 3, we decided to focus on four ideas to be proposed:

Figure 3.12: Sketch Ideation.

SPORT:
1. Coconut Isotonic-Plus
Coconut itself already has a natural isotonic base, so this can be a cleaner and natural way for hydration. Below are the recipe based on our research:

Figure 3.13: Isotonic drink recipes.

2. Coconut Energy gel
The base water of modern energy gels can be swapped out for coconut water. The idea is to produce a natural rehydration gel which is less sticky and less synthetic than modern energy gels. Below is the recipe based on our research:

Figure 3.14: Energy gel recipe.

VEGAN:
3. Coconut Snack Bar
A vegan, plant-based food bar that will uses dried coconut for texture and flavor. It is bound by maple syrup to avoid animal derived sweeteners like honey. The inside will filled with nuts, seed and more. The outside part will be coated by vegan dark chocolate. 

4. Toasted Coconut Flakes
A vegan-friendly cereal from coconut, the flakes will mixed with coconut oil and maple syrup to provide sweetness. This will then be basked in an oven, resulting in a crispy texture. This can be consumed for breakfast and it is convenient. 

Week 9
This week, we presented our ideation and a brief summary of our research until prototype to the client. After the presentation, the client gave us feedback, suggesting we make our ideation and research more aligned with each other. Overall, our direction already okay, and the client instructed us to proceed with our proposal. 

Figure 3.15: Presentation documentation (ps. we forgot to take photo with the rest of the member, so here's the selfie instead)

Within this week we need to confirm which ideation we want to proceed with and communicate this direction to the client. Following the feedback, we discussed within our group to finalize our ideation and will now focus on sports persona. We will developed the isotonic drink and energy gel and expanding cocokami into "COCOKAMI PLUS", which is a sports-oriented product for Cocokami to reach broader audience. 

Week 10
After we finalize the ideas, we began to create the prototype both physical and the digital version. We will be focusing on the visual design of the new line of Cocokami, which is COCOKAMI PLUS. We created the lo-fi version of the prototype physically for testing. In class, we learn how to do testing and prototyping. We need min. 5 person to do testing with percentage of success rate based on our project. We also reviewing our presentation slide to prepare it for final. 

To conclude, we will be doing: 
1. Logo Expansion
COCOKAMI PLUS is a product that targeted for sports people, so we need to expand Cocokami original logo into something that screams "sports". Below are the mood board and sketch for the logo expansion:

Figure 3.16: Logo expansion mood board and sketches.

2. Packaging Design 

Figure 3.17: Packaging design mood board.

3. Promotional strategy
This includes social media, geo tag, and website extension

Figure 3.18: Digital presence mood board.

Week 11-12
This week, Dr. Wong reviewed our presentation slides and our progress on ideation. We presented our proposed project direction and once it was approved, we proceeded to work on the sketches and prototypes. 

Figure 3.19: Prototypes sketches.

1. Logo Expansion

Figure 3.20: Logo expansion exploration and final outcome.

After consulting, we need to change the "+" symbol in the logo because it was appear like "hospital",  she suggest us to have more movement not just a straight line in the "kami" word. After discussion and revision, we finalize our logo in the class. 

Figure 3.21: Logo before revision.


Figure 3.22: Logo exploration after feedback.

Figure 3.23: Final logo outcome.

2. Packaging design

Figure 3.24: Packaging design exploration and final outcome (isotonic drink).

Figure 3.25: Packaging design exploration and final outcome (energy gel).

Figure 3.26: Process work for packaging.

3D Model Outcome:

Figure 3.27: 3D Model final outcome.

Physical prototype outcome:

Figure 3.28: Physical prototype final outcome.

3.  Promotional Strategy
We created three continuous flow that linked to each other. The first strategy will focus on awareness, where users will see it through digital ads that will pop up based on location. This then will lead to the second flow where user can gain information through content and purchase it. 
  • Geo Tag 
The design of the geo tag applied on different sports activities. 

Figure 3.29: Geo tag ads final outcome.
  • Website Page
The geo tag will link to this website where user can find information and purchase the product. This available both in mobile and desktop version. We use Figma to create this prototype, so this website serve as a hi-fi prototype, where it is still functional. Below are the process and the outcome:

Figure 3.30: Website final outcome, both desktop and mobile version.

   
  • Social Media
In this stage, we use social media as an addition to boost engagement. These post will serve as a way to promote the new product on market. 

For our product, because we develop a 3D model of the product, we use that 3D model and use AI to generate image using our assets. We developed graphic posters from this and below are the outcomes:
Figure 3.31: Social media posters final outcome.

Week 13
This week we are conducting concept testing, where we will show both the physical packaging and a 3D version to understand consumer perceptions. Additionally, we will show the website at the end of the session. We use two approach for the concept testing, Wizard of Oz and user-driven testing. Below is the test plan:

Figure 3.32: Test plan.

Figure 3.33: Compiled findings from testing and summary.

Based on the feedback collected during testing, Energy gel feedback was good compared to isotonic drinks. User can easily recognized energy gel as a sports product meanwhile isotonic drinks looks more like a mineral water. Additionally, the feedback from user about the website is good as it looks sporty and futuristic.

Revisions made for isotonic drink: 
1. Label and brand identity
Users felt the drink did not look "sporty" enough and found the brand logo difficult to recognize. We decided to change the label design and increasing the logo visibility.

2. Bottle ergonomics: 
They found it a bit bulky and suggest to make it slimmer for easy to grab. 

Figure 3.34: Final design for isotonic drinks.

After we done with basically everything such as visual design, prototypes, and testing. We continue to add all of these into our final presentation slides. 

Week 14
We have our final presentation on December 30th, which is a continuation of our mid-term presentation. We will focus on the final outcomes of our project, including the project direction, prototypes and testing results. 

Figure 3.35: Final presentation documentation.

Based on the feedback, we are adding a slide to clarify the project flow. By introducing Cocokami Plus at this stage, the client will understand our current position and the steps in the process. 


4. Feedback 

Week 1 
No feedback just module briefing. 

Week 2 
No feedback, project brief was shared.

Week 3 
No feedback, client meeting.

Week 4
Dr. Wong did a demo for interview, this will help us to imagine how interview needs to be done. She also going through our interview questions and help us revised some questions.

Week 5
Dr. Wong going through our personas and changed our personas 2 from F&B related to vegan, this will help us to specify our interviewee. Overall already okay and we can proceed to conduct the interview.

Week 6
Create two affinity diagram based on our persona

Week 7
No feedback, lecture and activity

Week 8
No class, independent learning week

Week 9
After presentation to the client we need to make our ideation more aligned with the research and decide which ideation we proceed with.

Week 10
We need to change our user journey map and add prototyping making in the presentation slides

Week 11
Change customer journey map and add user persona

Week 12
Make a test plan for user testing based on our geo tag prototype

Week 13
Dr. Wong suggest us to do concept testing for the packaging, so we decided to revise the test plan and working on our packaging and website

Week 14
Client have a lot feedback from us, but we basically already touch every business points. We lack in presentation slides, where we need to make some of our text to be bigger and make it stand out for each important things we need to highlight and explained. 

5. Reflection

Experience
Meeting a real-life client in this module was really a new experience for me. Usually, we are only given tasks by a lecturer with a set of guidelines to follow, but in this module, we actually had to follow a real client brief. We had to understand what they expected us to do while also coming up with our own ideations and figuring out how to execute them. I’m happy that our client let us explore a lot of things and didn't limit us, which allowed for more creativity.

Observation
I observed that because our client has a design background, she tended to give us design feedback that was very much aligned with our major. It was interesting to see how her perspective influenced our direction. I also noticed the difference between working on a set assignment versus a dynamic brief where the client’s expectations and our own creative execution had to work hand-in-hand.

Finding
Aside from the business side, this module taught me how to truly apply design thinking to a project, from creating a logo to making the actual prototype. I found that it was not an easy module, but it led me to a key realization: I had to touch on all kinds of design aspects to reach a better outcome. My main finding is that this approach is what will help me achieve better results in the future.

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